Wednesday, 30 October 2024

 

3. Entrada 3: Canal de TV


 El CEIPS Santo Domingo propone un método pedagógico mediante la comunicación. Esto lo hacían mediante canales de TV, 8 en total. Finalmente se deducieron valoraciones muy positivas de los proyectos y se obtuvo una gran motivación por parte de los alumnos.


 https://intef.es/recursos-educativos/experiencias-educativas-inspiradoras/detalle-experiencias/?id=13045

 

 

2. Entrada 2: Acromusical, el musical de musicales


“Acromusical, el musical de musicales” es un proyecto de Educación Física en el que cada año desde el curso 2014/2015 más de 150 alumnos de los cursos de 5.º y 6.º de Educación Primaria trabajan de forma cooperativa el   acrosport  .

Se desarrollan principalmente las competencias digitales, ciudadana y conciencia y expresiones culturales. 



https://intef.es/recursos-educativos/experiencias-educativas-inspiradoras/detalle-experiencias/?id=20778 

 

1. Entrada 1: Claustro de Barrio

Estas tres entradas son a cerca de la materia de Educación Física

 

 1. Entrada 1: Claustro de Barrio 

Este proyecto se basa en la formación de grupos y la colaboración de profesores entre el centro de primaria CEIP Enrique Iglesias García y el centro de secundaria IES San Roque para facilitar el acceso de los alumnos a secundaria.

 

Esto finalmente servirá de gran ayuda tanto a los alumnos de primaria que ingresan en secundaria como a los alumnos que ya pertenecen al IES. 

Principalmente se desarrolla la competencia ciudadana.


 https://intef.es/recursos-educativos/experiencias-educativas-inspiradoras/detalle-experiencias/?id=34004 






 



















 

 

Wednesday, 19 June 2019

                                 UNIT 8

Vocabulary:
Slim Delgado
Ginger Pelirrojo

Sunday, 16 June 2019

                    DARUMA-OTOSHI

The daruma-otoshi (だ る ま 落 と し) is a kind of removable daruma doll that we can easily find in 100 yen stores and that serves as a perfect gift to bring back to our country after a tourist trip to Japan.

traditional-Japanese-toys-daruma-otoshiIf we know Japanese, from the name of this game we can extract an idea of its purpose, since otoshi means "to throw to the ground" and daruma is the name of the character to whom the toy gives shape, a recreation of the image of the Buddhist monk Bodhidharma.

The daruma doll, when it appears as an amulet of good luck, is usually represented with a friendly and smiling face. However, the face that appears in the otoshi daruma may have a slightly more aggressive, fighting-like attitude, as if the daruma were angry. There is no concrete explanation of why this change, although everything indicates that it is to give more reality to the game: the daruma is angry because they are going to hit, dismount and throw him to the ground.

However, there is a reason for choosing the daruma doll for this game. The daruma is perfect, because it is always represented without arms or legs. For the game, the head of the daruma is placed on top of a series of stackable pieces that shape its elongated body.

To start playing, the pieces of wood are arranged on top of each other, from bottom to top, red, yellow, green and blue, ending with the head of the daruma doll on the top. The idea is to hit each of the stackable pieces with a small hammer, one by one from bottom to top, and try to remove a piece without dropping the head or dismantling the doll. The rules are simple, but the game is really complicated: get hit with enough force and precision to throw to the ground only one of the round pieces of the body each time without dropping the head or other parts.

The game is presented with the built-in hammer, which serves both to pull the pieces and to put them back together on top of each other, since all the stackable pieces have a hole in the center where the hammer can be inserted and thus make sure that all the pieces are well placed and stacked.

Friday, 14 June 2019

IMPORTANT DEFINITIONS ABOUT COLOR

Color It´s a basic element of visual language. It´s a light impresion that arrives to the eyes which send the information to the brain.
Value Some times brightness or luminosity. It´s the amount of black or white that a colour has in its mix.
Complementary colours Thei are pairs of colours wich are located one in front of each othaer.
Warm It´s a scale of colours that has either more yellow, more magenta or both in its mixture. They express warmth, energy, youthness or proximity.
Cold range It´s a scale of colours that are more cian in its mixture than any other. They are set on one side otf the colour whell and transmit the temperature senssation of condnessand distance.
Grey It´s a set of colours wich only has any colour between black and white, it contains a scale of greys.
                                            TEXTURE

Texture It´s the visual and tactile quallity of the surface due to the material.
Tactile Are thouse that can be percived through the sense of touch
Visual Touse that can be only be percived through the sense of the sight
Natural Those that can be found in nature
Artificial Those created by the human beging manually or mecanically
Rubbing techique It consist or frictianing or rubbing a crayon or colored pencil on a thin paper wich over a surface with a tactile texture so the texture gets copied on a paper.
Scratchboarding It´s usually done with waxed colors and it consist on giving two coats of color the media beging the second one draker. so when scratching over the first.
IMPORTANT DEFINITIONS RELATED TO THE SHAPE

Shape It´s the external aparence of an objet or element in a image
Natural They are the ones related to nature. They havent been created by any human
Artificial Shapes whit have bee created by humans or machanic procedures.
Organic They are shapes that have irregularprofile silhoutte as well as their inner surface. Organic shapes are usually natural evn through they are sometimes artificial.
Geometric Shapes where parts follow a mathematic order, laws or partten.
Flat They have two dimensions such a paper sheet, a cinema screen or a canvas.
From They are volumetric shapes, they appear and are three dimensional. 
                    EXPRESIVENESS OF LINES 




Vertical line They express an ascendent or descendent moment, despencing on haw they arev used.

Orizontal line They oroduce visual feeling stavilly and colmness or tranquility but they can be montone if they are used too much.

Skew lines They produced unteadniess and movement feelings.
                                      TIPES OF LINES

Zig zag They are formed by several fragments of staight lines with diferent direction.
Wavy They are formed by several fragments of curved lines.
Curly They old more curves than wavy lines and show loops.
Scrible Chaotic or mianing less lines that are traced rodowly chilhoot or to feel in some area with a particular texture.
Hatching It¨s a way of shading gieving to the areas of objets or surfaces with paralels lines.
Cross watching It´s a way of shading areas of a drawing or surfaces with parallel lines in several directions.
Dashed They are lines wich are not continues formed by litle or dots.
Blurred They are very shoft vanished so they are to see and opposite to intence and deep.
Siplem lines Those that are formed by only one line.
Composit lines They are lines composed by fragments of several straight and curved lines